Self-generated dungeons every hour. 
One hero per day. 
Permadeath. 



Choose the path of a host eager to remove its parasite, a wolf yearning to shed its fur for human skin, or an alien aching to return to distant stars. All is possible in the dungeons of Cyberload city - the last port where humanity uploaded itself into digital realms. 

Only its ancient tech has shown the civilization's past existence, now inviting seekers from all over the world with wishes to fulfill. 

But few can survive its streets and corridors, where digital souls fused with folklore and pop culture hunt for carbon flesh, in hopes of becoming real again.

FEATURES:

  • 8 seekers with different stats 
  • Dozens of monster to fight 
  • Multiple magics and spells to extract from monsters 
  • 12 Destiny wheels to find


This is a small demo for a project that we would love to see come to fruition, through hundreds of characters (aiming for one per day over a year) and monsters from all over the world, added constantly based on players' suggestions.

We already have:

  • Baba Yaga from Slavic folklore
  • Mapinguari from Brasil 
  • Pegasus from Greek mythology 


Would you like to see a specific monster in it?
Just share with us in the comments.

All shares, features and donations are immensely appreciated.

Updated 8 hours ago
Published 3 days ago
StatusPrototype
PlatformsHTML5
AuthorONTOP
GenreAction, Survival
Made withUnity
Tags2D, 3D, Dungeon Crawler, First-Person, Horror, Retro, Roguelike, Singleplayer, Turn-based

Download

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Click download now to get access to the following files:

Cyberload Build.zip 30 MB

Development log

Comments

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Wow ! i absolutly dig the vibe of the game ! 
But as it is (or i had terrible rng for my 3 games as the immortal) its impossible to win. some mobs do more damage than me (attaking at 100% everytime) and bleed me dead before i could kill them.
my only game with lamia went better, i manages to kill 2 mobs but it was my first game and i was learning the quirk of the controls so i died by missing attack.

I know this is an early early version of the game, but maybe dial some enemy difficulty to enable people to see a bit more of the game ? 

Hey! Big thanks. Your are right! We need clarify the press and hold to charge attacks mechanic. Did you noticed that you can do 2x damage if you reach 100% per slice? 

Either way, in the next update (today, maybe), the "Level 1 threat" mobs will be nicer to the seekers. Hopefully will allow to reach the shrine and grow in power. 

oooh nevermind i played again. I did not realise we could block attack !

Ah! Defending the monsters attack will help. I can imagine how hard should felt the first runs. You made Lumia and Zoe quite a sponge :) 

Cool that you managed to get it. Either way, we will try make it more clear. Thanks for the feedback.

Have you reached to the end with any of the Seekers? Tomorrow, Nimrod - The hunter, enters the dungeon.